Social & proposals
Two panels and one diamond. Social is where you tell us something. Improve is the board it arrives on. Pending is where anything waiting on you turns up.
Social opens on Messages, and carries six chips: Messages, People, Groups, Feed, Share and Feedback. Settings moved to the cog in the header.
Saying something
Open Social, choose Feedback, and write. The first line is the title, and what happened goes under it. Send sends what is on screen and the build id, and nothing else goes with it.
Posting needs a posting name. Without one you can read everything and keep a note to this device. The panel says so in one row, Posting name: none., with Get one beside it in Settings. It takes one tap, and it needs Daimond Pro.
A note that can be acted on
A note needs three things, in this order. Leave any of them out and the note needs a conversation before anything can be done.
- Where it is. Which panel, and which part of it.
- What you expected.
- What happened instead.
The build id is attached for you, so you need not find it.
Naming where
There are four regions, and they are the ones this guide uses throughout: the top bar, the rail on the left, the centre, and the dock on the right. On a phone, the drawer is the rail and a sheet is a dock panel.
Inside a region, these are the words worth knowing.
- chip, the small pill in the top bar.
- tile, a diamond, a chat or an agent in a list.
- head, a section's heading row.
- cog, the settings for the thing it sits on.
- light, the round one beside a play and a pause.
- composer, the message box and its buttons.
- row and dialog, which mean what they say.
"The cog on the Life log tile" is unambiguous, and "the settings button" is not.
The board
Improve shows what has been proposed and what is being done about it, in four columns: Awaiting you, Greenlit (accepted, not built yet), Shipped, and Dropped. Reading needs nothing. Voting and commenting need a posting name.
Only we can add or move a card, and the board says nothing about who decides. If it cannot be reached it says Could not load. and nothing more, because that is all it knows.
Pending
Pending, in the dock, holds what is waiting on you, which is a daimon asking permission for something, and proposals about your own account. Sort by priority, newest or oldest. Each row is answered one of three ways, Do it, Discuss it first, or Drop it. Empty, it says Nothing waiting on you. Tiles that propose a steering note have their own buttons, described below.
Lucy
Your rail holds a diamond called Lucy. It finds what should have been written down, what should have been cheaper and what should have been automatic, and hands you the change to make.
It reads counts kept on this device, meaning turns, spend, models, tool calls and how your ratings add up for each model, and nothing else. It does not see what any conversation was about, and none of the words you wrote in a rating reach it.
It ships stopped, and only you can start it. Open its settings with the cog on its tile, find the action After 30 minutes of your activity, and press play on the light beside it. After that it reads the counts every half hour you actually work.
What it finds arrives as a tile in Pending, wherever you happen to be, with a headline, the evidence under it, and Do it. The note on the tile says where it came from, Found by its diamond. “Do it” asks that diamond to carry it out. Nothing is held open by one, so the tick is a fresh instruction, not a permission you gave earlier.
Lucy alone is denied two things, because it runs while nobody is looking. It cannot publish in your name, and it cannot dispatch helpers.
Steering notes
A steering note is one plain sentence that tells a model how you would like it to answer, such as Keep answers under about 200 words unless asked for detail. A note is for one model, so what you teach one is not pressed on another. When that model answers, up to five notes, 600 bytes in all, are added to its instructions, just ahead of the safety rules, which still come last and still win.
Nobody writes a note for you. A pattern in your ratings, such as one model’s answers often rated Too long, is what Lucy looks for. It then puts a tile in Pending that offers a note, with the sentence it would add and the figures behind it. It looks only at what you rated, and only once enough answers have been rated for the pattern to be more than chance, which takes at least seven in a diamond or eleven across your account. Older ratings count for less as newer ones of the same model arrive, whatever the date. Each kind of complaint has its own fixed sentence, so none of your words from a rating are ever used.
Each tile has its own buttons. Add saves the sentence exactly as shown. Edit lets you reword it first, and refuses a line that asks the model to please you, agree with you, seek your approval or mention ratings, and says which. Dismiss drops the proposal, and it is not raised again until twenty more of that model’s answers have been rated. A tile may instead offer Switch, which moves one diamond to a model its ratings favour, or, after twenty more rated answers, ask you to review a note with Keep or Remove. Nothing is added, changed or switched until you press.
Every note in force is listed, with its exact line, whose it is, which model it is for and the day it was added. Open a diamond’s settings from the cog on its tile and look under Models for that diamond’s notes and your account’s, or open Model stats for all of them. Remove takes a note away whenever you like, and it is not proposed again until twenty more answers have been rated. A note the model would not be told, for instance because the diamond runs another model, says Not in use and why. After a Switch, a tile asks again once twenty answers have been rated on the new model: Keep it, or Switch Back to the model the diamond left.
A note for one diamond is kept in a file inside that diamond, .daimond/steering.md, so it travels with the diamond to every device you use. A note for your whole account, which also reaches your ordinary chats, is kept the same way in Lucy’s own diamond, so deleting Lucy deletes those notes with it. A daimon cannot write to either file. The notes are sent to the model’s provider with the rest of its instructions.
People, messages and sharing
People connects you to somebody directly. Show your code to them in the room, or read theirs. From there you have private messages between the two of you, in Messages, and groups of them, in Groups. A group can be closed by whoever made it, and then nothing already said is taken away and nothing new arrives.
Nobody in the room? Find somebody takes their handle and fetches the code they published, and Send my code hands yours over however you already talk to them. A key that arrives either way reads New key, and stays new: it came through something that could have swapped it. Read the sixty digits aloud to each other to change that.
A diamond can be shared with somebody you are connected to. Use Share… on its tile: send a copy, or the shape only, and say whether the conversation goes with it.
What arrives waits in their Messages tray until they press Add, and the copy is then theirs to keep and to change. Triggered actions and the notes about your own folders never travel, and neither does the conversation unless you tick it.
Feed is where you write to the people you have let follow you. A post is kept on our server in the clear, shown to your approved followers and nobody else, and we can read and remove it; delete one and it is gone. Follow somebody from their row in People or from their name on a post, and they choose whether to let you. A follower who sees something wrong can press Report on it; a post we remove for that stays on your own feed marked as removed, and says why.
Each of these depends on the relay being switched on. Where it is not, the panel says so in one line, and offers no control that would fail.